Alpha 1.1 Dev26

This blog post has been added to the website in 2025.

Alpha 1.1 Dev26 –– Tuesday, 2022-07-09 17:15 –– IV: 26 U: 0

*While tools can be unlocked and are saved, the current way of unlocking them is not final and may change in the future. All tools unlocked before the upcoming change will not be reset*

-Added tool inventory

-Added 111 tools

-Added tool system

-Added tool bar

-Added moving tool sprite on screen

-Added ints requiredBlockID, amountRequired, toolTypeID and toolUses to Tool ScriptableObject template

-Added ints equippedToolID, toolSlotZero, toolSlotOne and toolSlotTwo to playerData

-Added bool lists unlockedShovels, unlockedPickaxes and unlockedAxes

-Added int blockStrength to Block ScriptableObject template

-Added bools onCooldown and blockBreakable to mining script

-Added BagAreaMORE

-Added pop-up to skip block if the player’s tool is not good enough to break the current block // to do

-Renamed “Other” button in Bag to “Other categories”

-Removed BagAreaOTHER

-Version text automatically gets updated

-Version text now has an alpha of 168 instead of 98

-Instead of logging the text from the version text, the game now logs “The game’s current version is: (version), update (update), internal version (IV) — Phase (phase), codename (codename) — codenameyn: (codenameYN)” 

-The MiningBlock array allMiningBlocks from MiningBlockBreakingManager.cs is now public

-Made all sounds another 60% quieter (85% in total)

-Error sound doesn’t play when save conversion is active

-Changed text on “Other categories” button from “Other” to “More..”

-Save conversion window now pops up 1 second earlier. (1.5 -> 0.5)

-Fixed yellow sandstone, yellow sand and yellow acacia log not spawning

-Fixed the 4th hit sound not playing

-Balancing changes

-Size fixes

-Updated internal version to 26

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