Alpha 1.1: The Hot & Tool Update

This blog post has been added to the website in 2025.

First of all, I’d like to thank you all for being here.

Secondly, NEW GIANT UPDATE! Below is a small Changelog, then a bit further down you can see every single itty bitty change.

Alpha 1.1 — Saturday, 2022-07-09 20:00 — IV: 26 Update: 1

!!! ALL DATA GOT RESET, IF THIS CAUSES ANY INCONVENIENCES CONTACT @schlaukopf08 ON TWITTER OR 08Schlaukopf08#8133 ON DISCORD !!!

-Map

-Desert

-Over 50 new blocks

-Settings

-Bug fixes

-Scaling

-Over 110 new tools

-All sounds are now 85% quieter

-Bug Fixes

Check the devlog for a detailed Changelog.

*This is part one of the desert update, part two will bring optimisations, more additions and new skills and releases on the 24th*

Alpha 222525012028 — Saturday, 2022-06-25 20:28 — IV: 1 U: 0

-Added save conversion

-Added “latest internal version played” integer into player data

-Added “current internal version” integer

-Updated internal version to 1

Alpha 222525022040 — Saturday, 2022-06-25 20:40 — IV: 2 U:0

-The blurred background of windows can no longer be moved

-Base resolution of the game is now 1600×900 instead of 1280×720

-Window can now be resized (buggy)

-“Coming soon” title in seed selection window has been moved into seed selection

-Updated internal version to 2

Alpha 222525032242 — Saturday, 2022-06-25 22:42 — IV: 3 U: 0

-Removed unused “Area travel” screen

-Added map (non-functional)

-Added version number

-Removed demo info

-Added tabs to right menu

-You can now switch between the world map and sub-areas

-Updated internal version to 3

Alpha 222525032245 — Saturday, 2022-06-25 22:45 — IV: 4 U: 0

-Attempted to fix save conversion

-Updated internal version to 4

Alpha 222525032247 — Saturday, 2022-06-25 22:47 — IV: 5 U: 0

-Attempted to fix save conversion

-Updated internal version to 5

Alpha 222525032250 — Saturday, 2022-06-25 22:50 — IV: 6 U: 0

-Attempted to fix save conversion

-Updated internal version to 6

Alpha 222525032253 — Saturday, 2022-06-25 22:53 — IV: 7 U: 0

-Attempted to fix save conversion

-Renamed “latestIVPlayed” in PlayerData to “lastIVPlayed”

-Updated internal version to 7

Alpha 222525032257 — Saturday, 2022-06-25 22:57 — IV: 8 U: 0

-Attempted to fix save conversion

-Updated internal version to 8

Alpha 2225252301 — Saturday, 2022-06-25 23:01 — IV: 9 U: 0

-Attempted to fix save conversion

-Updated internal version to 9

Alpha 2225252306 — Saturday, 2022-06-25 23:06 — IV: 10 U: 0

-Attempted to fix save conversion

-Updated internal version to 10

Alpha 2225252315 — Saturday, 2022-06-25 23:15 — IV: 11 U: 0

-Attempted to fix save conversion

-Updated internal version to 11

Alpha 2225252324 — Saturday, 2022-06-25 23:24 — IV: 12 U: 0

-Attempted to fix save conversion

-Updated internal version to 12

Alpha 2225260156 — Sunday, 2022-06-26 01:56 — IV: 13 U: 0

-Temporarily disabled save conversion

-World map background is now the plains farm background with color 37FF46

-Tumbleweed on world map now rotates

-Ocean on world map is now animated

-Cacti, tree stumps and trees on world map now bounce up and down

-Added “MAP” text to top left of world map

-Added roads to the world map

-Updated internal version to 13

Alpha 2225260200 — Sunday, 2022-06-26 02:00 — IV: 14 U: 0

-Desert texture in world map is now sliced one pixel higher

-Idle Picker is now visible in background

-Idle Picker is now able to run in background

-Idle Picker can now be resized (buggy)

-Updated internal version to 14

Alpha 2225260207 — Sunday, 2022-06-26 02:07 — IV: 15 U:0

-Arrows are now buttons (non-functional) — Normal color: FFFFFF, Highlighted color: FF8A8A, Pressed color: FF0000, Selected color: FFFFFF, Disabled color: 5E5E5E (128A)

-Updated internal version to 15

Alpha 2225260235 — Sunday, 2022-06-26 02:35 — IV: 16 U: 0

-Version text will now adjust with window resizing (testing)

-World map is no longer the first thing shown

-Re-added save conversion

-Current game version is now logged in log file (script in SaveConversion.cs)

-“Hit1”, “Hit2”, “Hit3”, “Hit4”, “Break”, “Error”, “Warning” and “Info” audios no longer play on awake

-Updated internal version to 16

Alpha 2225260238 — Sunday, 2022-06-26 02:38 — IV: 17 U: 0

-World map items now bounce twice as high

-Updated internal version to 17

Alpha 2225262115 — Sunday, 2022-06-26 21:15 — IV: 18 U: 0

-Fixed ERROR INITIATOR

-World map now closes when changing sub-area

-“Sub-area travel” button now stays green even when opening world map

-Warning about underline or strikethrough characters will no longer pop up

-Updated internal version to 18

Alpha 2225262135 — Sunday, 2022-06-26 21:40 — IV: 19 U: 0

-Printed logs no longer get shown (as a warning) on screen

-Errors now show the blue error screen

-Warnings are now only shown in the yellow box

-Errors have been moved to be shown above warnings

-Breakable block and breaking stages are now always in the middle and scale

-Inventory is now locked to the left side and should scale

-Right menus are now locked to the right side and should scale

-Sub-area travel top bar is now locked to the top of “right menus” and should scale horizontally

-Right menu select buttons are now locked to the top of „right menus“ and should scale horizontally

-Sub-area travel buttons in “right menus” are now locked to the middle and should scale vertically

-Right menu select buttons are now named “RightMenuSelect” instead of “BagAreasSelect”

-Sub-area travel buttons are now in a ScrollRect to accommodate scaling

-The text in the Sub-area travel top bar has been updated from “Select subarea” to “Subarea travel”

-Updated internal version to 19

Alpha 2225262220 — Sunday, 2022-06-26 22:20 — IV: 20 U: 0

-Error initiator button has been locked to the bottom right but will not scale

-Removed “(only works sometimes)” from error initiator button

-Bag area buttons are now locked to the top of bag and will scale horizontally

-Save update window now scales

-Blue error screen now scales with the window

-Warning screen is now locked to the bottom left and will scale

-Both backgrounds of world map now scale

-Ocean in world map now scales

-Plains and desert area frames are now locked in place and will scale

-Name, coords, enter button, enter button text, roads, the background, cacti and tumble weeds from the desert area select are locked in place and now scale

-Name, coords, enter button, enter button text, roads, the background, trees and tree stumps from the plains area select are locked in place and now scale

-The four arrows in world map are now locked in place and will scale

-“Map” title in world map is now locked to the top left and will scale

-Loading screen will now scale

-**FARMING AREA DOES NOT SCALE YET**

-Updated internal version to 20

Alpha 2226272050 — Monday, 2022-06-27 20:50 — IV: 21 U: 0

-Brought back farming for testing

-Updated internal version to 21

Alpha 2226030300 — Sunday, 2022-07-03 03:00 — IV: 22 U: 0

!!!ALL DATA IS RESET IN THIS BUILD!!!

-Added foraging blocks for the desert

-All sounds are now 60% quieter

-Added “you arrows” to indicate where you are

-World map is now functional

-You can now travel to the desert

-Added travel transition screen

-Save conversion now scales

-Removed old save conversion outlines

-Removed farming system again

-Added new save conversion outlines

-blockAmt and itemAmt are now lists instead of arrays

-Save update window now adds 56 slots to blockAmt list in playerdata

-Save update window now adds 6 slots to itemAmt list in playerdata

-Added in-game clock

-Scaling fixes

-Updated internal version to 22

Alpha 2226032135 — Sunday, 2022-07-03 21:35 — IV: 23 U: 0

-Added mining blocks for the desert

-All added desert blocks are now available in the inventory

-Fixed bug with the new save system hindering the game from starting (fixed from 2226030300)

-Clock now uses “Weekday, yyyy-mm-dd   hh : mm : ss” instead of “Weekday yyyy-mm-dd – hh : mm : ss”

-Clock now shows a 0 in front of the minute if the current minute is between 0 and 9

-Added outline font asset

-Clock now uses outline font asset

-Clock is no longer stretched over the whole bottom of screen and is now confined to the bottom left

-Clock now uses four corners gradient (#FFFF90FF, FFFF40FF, FF0000FF, FF0000FF)

-Grammatical fixes

-Birch and Oak wood are now called Birch and Oak log

-Travel screen is now hidden at 10000 instead of 50000, this shouldn’t be noticeable unless you have a 11000×1000 monitor

-Removed unused TravelArea() function

-Inventory is now a scroll rect

-Clock now has a see-through black background

-Clock is no longer transparent

-Experimental branch and normal branch saves are no longer saved in the same file

-Updated internal version to 23

Alpha 2227050155 –– Tuesday, 2022-07-05 01:55 –– IV: 24 U: 0

-Added settings

-Fixed world map animations stopping after travel

-Scroll rects in inventory no longer have Inertia

-Scroll sensitivity in inventory scroll rects is now 5 times higher (3 -> 15)

-Inventory scroll rects now have a background so you can scroll anywhere

-Experimental saves and main saves are now stored differently

-Fixed save conversion showing up on every start up

-Renamed save conversion to save update

-Changed text in save update from “Your save file might be deprecated. This window ensures your save is updated, this window might pop up every time you start the game.” to “Your save file is deprecated and has to be updated to play. Click the button below to do so!”

-Save update now uses broken diskette instead of normal diskette as icon

-Updated internal version to 24

Alpha Desert 25 — Saturday, 2022-07-09 16:45 — IV: 25 U: 0

*While tools can be unlocked and are saved, the current way of unlocking them is not final and may change in the future. All tools unlocked before the upcoming change will not be reset*

-Added tool inventory

-Added 111 tools

-Added tool system

-Added tool bar

-Added moving tool sprite on screen

-Added ints requiredBlockID, amountRequired, toolTypeID and toolUses to Tool ScriptableObject template

-Added ints equippedToolID, toolSlotZero, toolSlotOne and toolSlotTwo to playerData

-Added bool lists unlockedShovels, unlockedPickaxes and unlockedAxes

-Added int blockStrength to Block ScriptableObject template

-Added bools onCooldown and blockBreakable to mining script

-Added BagAreaMORE

-Added pop-up to skip block if the player’s tool is not good enough to break the current block // to do

-Renamed “Other” button in Bag to “Other categories”

-Removed BagAreaOTHER

-Version text automatically gets updated

-Version text now has an alpha of 168 instead of 98

-Instead of logging the text from the version text, the game now logs “The game’s current version is: (version), update (update), internal version (IV) — Phase (phase), codename (codename) — codenameyn: (codenameYN)” 

-The MiningBlock array allMiningBlocks from MiningBlockBreakingManager.cs is now public

-Made all sounds another 60% quieter (85% in total)

-Error sound doesn’t play when save conversion is active

-Changed text on “Other categories” button from “Other” to “More..”

-Save conversion window now pops up 1 second earlier. (1.5 -> 0.5)

-Fixed yellow sandstone, yellow sand and yellow acacia log not spawning

-Fixed the 4th hit sound not playing

-Updated internal version to 25

Alpha Desert 26 — Saturday, 2022-07-09 16:00 — IV: 26 U: 0

-Balancing changes

-Size fixes

-Updated internal version to 26

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